Children of Luna
Theme and Mood
The theme of Children of Luna is one of separation vs. unity. The garou of Michigan in general and the the Sept of the North Wind in particular have a tough time accomplishing their goals. Though they have many enemies in common, all too often they plot against yet another group of enemies: each other. Old wounds fester, kept fresh and open by reactionary garou elders and hateful young garou alike. Tribe plots against tribe. Pack plots against pack. Garou plots against garou. And on the rare occasions when someone takes a stand against intolerance and argues for solidarity, those garou who have a vested interest in divisiveness start to plot against even the reformers. Jingoism has bogged down the garou of Michigan for a couple of hundred years. It caused them to react to slowly to the growing vampire presence in Detroit. It has allowed Pentex Industries to make inroads into Michigan. And it is allowing the Black Spiral Dancers to repopulate their ranks in the dark corners of Michigan. Something must be done or the garou may lose Michigan. Indeed, it may already be too late.
The mood of the chronicle is one of tension. The North Wind garou are on edge, the only thing keeping them from coming apart at the seams being the knowledge that the festering scab of Detroit is a hotbed of vampire activity and also possibly home to even darker forces. Whatever a player garou earns, there will always be another garou wanting to somehow take it away. If a player garou spends too much time around other garou of the “wrong” tribe or faction, there will always be another garou to hate him for it. If a player garou makes an honest mistake or otherwise fails, there will always be another garou eager to capitalize on it if possible. If your star seems to be on the rise, some younger garou with a chip on his shoulder will want to step on you and take your place while some elder garou will perceive you as a threat to his position and take any steps possible to knock you down a peg or two. And since North Wind isn’t the only caern and sept in Michigan, the other septs sometimes plot to overthrow one another.
And if that isn’t enough, humans instinctively fear the garou. Other supernaturals would often love to do you in. And even an individual werewolf’s human and wolfish sides seem to be at odds with each other. All this tension fuels Rage in the garou. Sooner or later, politics are cast aside and somebody dies in a frenzy of extreme violence. Can the players channel their fury productively or will they be yet another example of garou culture shooting itself in the foot? And thereby, a story awaits to be told…